![]() It looks like your renderer is expecting a range of 0-1. The Substance Bakers are a toolset of advanced algorithm to compute mesh based information into texture files. Create a fill layer (Turn off the unnecessary channels in that if you want) Set the UV Scale to 1. Split my model into tow parts, bake with xnormals at 4k, and compile the maps (2 sets) into one texture, I imported it into substance I got a bad bake and terrible shadows. Press question mark to learn the rest of the keyboard shortcuts. The other 3D software I've used before was ZBrush, but it was just for fun sculpting, nothing serious, so very limited knowledge of Blender and ZBrush. ![]() Exporting Height Layers from Zbrush to Substance Painter. In this video I show you how to use a displacement map and parallax occlusion using a hieght map in Substance Painter. How to Fix UV, Smoothing and Normal Issues. ![]() Includes an 8K (16 bit tiff) Displacement texture.
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